Tools

Tone

In the app, every tool's ⋯ menu ▸ Help opens its section here; hover any slider for a short explanation.

Tone
Tone

Highlights & Shadows

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Recover highlights or open shadows by tone zone, keeping colours natural.

Highlights & Shadows
Highlights & Shadows

Parameters

ParameterWhat it does
HighlightsNegative recovers bright areas (up to −2 stops), positive brightens them.
ShadowsPositive opens dark areas (up to +2 stops), negative deepens them.

Clarity

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Local contrast: Clarity for large-scale midtone contrast, Structure for fine detail.

Clarity
Clarity

Parameters

ParameterWhat it does
ClarityLarge-scale local contrast in the midtones: adds punch or softens.
StructureFine-detail local contrast: crisper texture without large halos.

Good to know

  • Natural limits halos, Punch adds saturation, Neutral leaves colour alone, Classic is the strongest.

Film Tone Curve

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The film-like tone curve from scene light to display: contrast around a pivot, toe and shoulder.

Film Tone Curve
Film Tone Curve

Parameters

ParameterWhat it does
ContrastSlope of the tone curve around the pivot: more contrast spreads midtones apart.
PivotThe scene level that stays fixed when contrast changes (0.18 = middle grey).
ToeSoftens and lifts the deepest shadows, like the toe of a film curve.
ShoulderRolls highlights off smoothly instead of clipping them, like the shoulder of a film curve.

Levels

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Black point, white point and midtone for RGB or each channel, with output limits and eyedroppers.

Levels
Levels

Good to know

  • RGB, Red, Green and Blue tabs; top handles set output, bottom handles input black, midtone and white.
  • Eyedroppers: in the RGB tab they set each channel's point, removing a cast.

Curves

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Point curves for RGB and each channel on the display-encoded image.

Curves
Curves

Good to know

  • Click to add a point, drag to move, double-click or drag out to remove.